A swaggering, macabre role-playing beat-’em-up that’s very easy on the eyes and dense with secrets. After 30-odd years of pillaging fantasy realms I’m pretty sick of video game loot, but I do love poring over the vicious trinkets I’ve harvested from the tissues of Dead Cells, Motion Twin’s superb, handsome blend of Spelunky and Metroidvania. There they dangle in the jail where you begin each run: a galaxy of smoky coloured icons, sealed in jars that are chained to the ceiling. Bounce into them – one of my personal rituals, before I venture into the dungeon beyond – and the jars chime together ever so gently in a way that makes my skin crawl. I’m not sure the resemblance to a mad scientist’s anatomy collection is deliberate, but it’s compelling all the same. How better to capture the morbidity of escaping to a world of make-believe only to shake it down for swords and tat? You can almost smell the formalin. As the name suggests, Dead Cells is rather on the macabre side. An action-platformer with permadeath, randomised rewards and procedurally generated stages, it takes place on an island overrun by undead creatures and casts you as the worst critter… Read full this story
- Lapis x Labyrinth review: All about the bling-bling
- Persona Q2 New Cinema Labyrinth review: Saw this one coming
- Review: A critical disconnect hamstrings potential of ‘Oninaki’
- Scientists Are Giving Dead Brains New Life. What Could Go Wrong?
- Dragon Star Varnir review: Hotdog manwitch
- Jeffrey Epstein Dead in Suicide at Manhattan Jail, Officials Say
- ‘Tolkien’ review: Biopic suffers from too much restraint
- Review: ‘Stranger Things 3’ finds new horrors at … the mall
- Film Review: ‘Angel Has Fallen’
- Neal Stephenson’s New Novel — Part Tech, Part Fantasy — Dazzles
Dead Cells review - one of the slickest dungeon-crawlers you'll ever play have 290 words, post on www.eurogamer.net at August 6, 2018. This is cached page on VietMaz. If you want remove this page, please contact us.