Yesterday, we began our journey down the winding highway that runs through Kentucky Route Zero co-creator Jake Elliott’s brain, and today, we’ll resume it. But while looking back is all well and good (especially on brain highways, where traffic’s fierce and blind spots can hide unspeakable dangers), doing it at the expense of moving forward is unwise. So now it’s time to delve into what’s next: the release schedule for the rest of KRZ’s Acts, how our choices will carry over, The Walking Dead‘s influence on the process, and a fairly mindblowing portion of Act I you probably missed. Don’t worry, though. It wasn’t your fault. RPS: There was a really great bit in Act I where I was in control of both parts of a conversation between Conway and Shannon at once. That was super bizarre and jarring. Where’d it come from? Will we see more of it in later Acts?Jake Elliott: We’re going to kind of push that in some other directions in the later acts. That was basically Tamas’s idea. It came, actually, from… If you look in the trailer for the game, there’s a different view of when Conway and Shannon meet each other. It’s looking… Read full this story
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