[In this reprinted #altdevblogaday opinion piece, Charilaos Kalogirou shares his experience releasing his first indie iOS game, and what he believes is “the biggest misconception about the App Store.”]Today is somewhat an important day, as it is exactly 60 days since the day I can officially call myself a published indie game developer! It was February 3rd when Mr. Pop Corny rushed (actually it crawled thanks to Apple, but I will get to that below) into the App Store after an 8 month development time, and the dream came true.So it seems now it is a good time to share some of my experiences regarding launching on the App Store. I will try to provide some insight that I wish I had from other projects prior to launching my own. BackgroundLet me start with some info on Pop Corny. Pop Corny was designed to be a simple and fun casual game, covering the need for short game session experiences that mobile phone games require.I self-funded, developed, published and initially launched the game as a paid application at the $0.99 tier. Later on, it switched to free and monetizing with in-app purchases, but bear with me for the details of this… Read full this story
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Opinion: Launching on the App Store in the year 2012 have 238 words, post on www.gamasutra.com at April 6, 2012. This is cached page on VietMaz. If you want remove this page, please contact us.